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Nikk Narrel
Infinite Improbability Inc Mordus Angels
401
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Posted - 2012.07.12 17:14:00 -
[1] - Quote
This sounds like it would be a fun ship to pilot.
As something that would fill a supporting role in many fleets, I would personally fly one if given the opportunity. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
404
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Posted - 2012.07.13 21:47:00 -
[2] - Quote
Fidelium Mortis wrote:Nikk Narrel wrote:This sounds like it would be a fun ship to pilot.
As something that would fill a supporting role in many fleets, I would personally fly one if given the opportunity. Please elaborate. What would this ship bring to the field that isn't already done (if not better) than a triage carrier, or logistics ship? Without the carrier bonus to capital RR modules and triage locking bonus it would be very difficult for this ship to keep a fleet up, and if you're having a tough time locking BSs before they pop, then there's a good chance that a ship with 150% BS EHP will likely pop in similar order. On the DPS end. It's slower than a BS but essentially does the same amount of damage. Why not just use a BS then? In FW if we want some capital-like gameplay we just field capitals. BS gangs are cumbersome enough as it is, and it is more effective to fit a cyno on a ship than to move even slower (while showing your full fleet composition) with a larger-than-BS sized ship. Overall, there's a pretty good balance between capital and sub-cap warfare in FW, I don't think there's much of a desire to see a significant escalation. The only real benefit I can see is its use as a ship transport that is less cumbersome than an orca, with less mass than an orca and a carrier. Even then, there's a high likelihood that the ship would be caught on gates and would require an escort. I don't do carriers personally, although I know some pilots.
One thing I pick up from them is that they don't use jump ships for roams. Larger fleets are different on many levels, and here they shine.
I see this as something that would make roams better for the BS range. No ship should be a total game changer, and while this would be genuinely desirable, it won't be overwhelming. Like many tactical situations, it has a good chance of standing out as the primary target if it's the biggest ship on that side.
I think a pilot would have to be nuts to use this solo. It should always have an escort of some kind. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
434
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Posted - 2012.07.26 19:15:00 -
[3] - Quote
Since point one got shot down, Concord being able to ignore POS shields, I would suggest remote assignment be put back on the table, along with their ability to warp around systems.
These snub fighters or interceptors are already diminished by comparison, so fill the description well enough.
I would put a different limit on these. If anything, I would put in no shield regen while deployed, so they would have a limit requiring them to return and resupply. (A decaying cap reserve could accomplish the same thing, create a need for support with a limit) Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
492
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Posted - 2012.08.17 18:24:00 -
[4] - Quote
I don't believe it matters how many threads the topic has, just so long as a DEV see's the idea eventually.
Fingers crossed for ya. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
589
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Posted - 2012.10.02 17:01:00 -
[5] - Quote
Anders Shepard wrote:As a Rattlesnake pilot with no intent on training for capital ships, I would absolutely love this class of ship. Maybe it could be taken one step further and like T3 battlecruisers, modified in a modular way, like choosing between a bigger drone bay or a small CHA; a remote repping power grid system or a bonus to shield regen etc etc Oddly enough, I think this might be interesting.
Make the Orca the base model for a T3 platform. Let the configuration that gives you the current Orca not require additional training compared to current.
Let people do things that makes them into combat support, black ops support, POS support, etc.
I would advise against jump drives, but the black ops support should be capable of having a blops bridge for it, treating it like the covert configuration T3 Strat cruiser equivalent. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

Nikk Narrel
Infinite Improbability Inc Unclaimed.
1728
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Posted - 2013.05.23 20:17:00 -
[6] - Quote
This is still a good idea, with potential. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
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